Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Female Assassin Game Character Creation in Blender

Female Assassin Game Character Creation in Blender

Female Assassin Game Character Creation in Blender - 
Learn how to Sculpt, Model, Texture a Character in Blender and Render in Unreal Engine

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Corazon Bryant is a professional 3d artist currently working for the government creating real-time 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.

Course Info

Are you ready to unleash your artistic potential and step into the world of game character design?  Do you want to be prepared with the skills and techniques needed to bring your character to life? Then join me, Corazon Bryant, a professional 3d artist and educator. On this journey, you will learn how to create a breathtaking female assassin from scratch!

In this immersive course, I will guide you through every step of the character creation pipeline. Beginning with an introduction to Blender's essential sculpting tools. We will create a base mesh that serves as the foundation for our character. We will dive into dynamic sculpting to add intricate details, refine anatomy, and capture the essence of our female assassin. We will explore the brushes, modifiers, and techniques that will elevate your sculpting skills to a professional level.

Then we move on to retopologizing. I will show you the step by step techniques on how to create clean, animation ready topology and strategies to maintain detail while reducing poly count.

We will then learn the principles of texture mapping and how to efficiently unwrap our model. We will learn how to use Substance Painter to create realistic skin, clothing, and weapon textures. We will discover how to layer materials, apply decals, and utilize smart materials to enhance the visual fidelity of our character.

We will get familiar with the powerful features of Unreal Engine and how to import our  character seamlessly. We will learn how to create materials that reflect our character’s unique style and how to set up dynamic lighting that showcases our work in the best light. You will create a visually striking scene to render your character while learning tips on camera angles and composition to make your assassin truly stand out.

Whether you’re a beginner eager to explore 3D art or an experienced artist looking to refine your skills, this course is designed for you. By the end of our journey, you’ll have not only created a stunning female assassin character but also gained invaluable knowledge and skills that will empower your future projects in game design.

Enroll now and take the first step toward becoming a master character artist!





Who this course is for:

  • This course is for those who want to acquire invaluable knowledge and skills that will empower their future projects in game design

Unreal Engine 5 creating an ARPG Game from Scratch

Unreal Engine 5 creating an ARPG Game from Scratch


Unreal Engine 5 creating an ARPG Game from ScratchDesign epic dungeon-crawling adventures with UE5, featuring procedural dungeons, enemies, and epic loot!

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Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!

Have you ever wanted to design your dungeon-crawling adventure like Diablo?

Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot—all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we’re bringing your dream game to life!

Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.

Whether you’re dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.

Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:

Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.

Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.

Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.

Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.

Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.

Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.

What to Expect:

Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.

Picture battling fierce enemies who adapt to your player’s movements, with loot-filled treasure chests scattered throughout your game world.

This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.

In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you’ll learn to:

Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.

Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.

Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.

Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.

Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.

Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon’s atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.

Course Breakdown:

This comprehensive workshop begins with the essentials—setting up a top-down game mode and creating a fully functional main menu. You’ll dive into Unreal Engine’s Blueprints, where we’ll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.

Along the way, you will dip your hands into:

Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.

Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.

AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.

Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.

Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.

Your Resource Pack:

To ensure you have everything you need, you’ll gain access to an extensive resource pack, including:

21 UI textures for custom HUDs.

133 texture maps to create 53 stylized materials.

2 preset particle effects for explosions and fire.

17 immersive audio effects for environmental sound design.

63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.

A highlight post-process effect to maintain player visibility in complex environments.

Course Outline

In this course, we’re going to start by covering the game essentials—basically setting up the core game mode and layout in Unreal Engine 5. Once that’s sorted, we’ll move on to creating a main menu that’s both super user-friendly and nice to look at.

After we’ve got the basics down, we’ll dive into procedural maze generation. This is where you’ll start building your dungeons, and it gets pretty fun. As we keep going, you’ll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player’s experience.

To make things even cooler, we’ll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we’ll step things up by tackling enemy AI and combat, where you’ll create advanced systems that add some real challenge and depth to the game.

Finally, we’ll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It’s going to be awesome!

Summing It All Up

By the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you’ll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system—all in Unreal Engine 5.

Whether you’re designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.

Keep scripting, everyone, and see you in the course!
Markos – 3D Tudor

Who this course is for:

• Game Designers and Developers: Aspiring or professional game designers who want to master Unreal Engine 5’s procedural dungeon generation, custom enemy AI, and combat systems to create immersive ARPG experiences.
• Indie Developers and Solo Creators: Developers looking to streamline their game development process by learning efficient Blueprints-based workflows for procedural content generation and dynamic environments.
• 3D Environment Artists and Level Designers: Creators interested in developing skills to design complex, procedurally generated levels, bringing dynamic and diverse environments to life in their games.
• Unreal Engine Enthusiasts: Anyone eager to deepen their understanding of Unreal Engine 5’s powerful tools for procedural generation, AI, and real-time game mechanics, even without prior coding experience.
• Hobbyists and DIY Game Creators: Enthusiasts who want to explore creating their own ARPGs with procedural dungeons and custom features, learning professional techniques to bring personal projects to life.
• Students Interested in Procedural Game Design: Learners who want to understand how to create randomly generated content for replayable games, focusing on dungeons, AI behavior, and inventory systems.

Pixel Art Master Course - Beginner to Professional/Freelance

Learn ALL about pixel art in an always growing course! Get access to basic and pro techniques with daily feedbacks!

Pixel Art Master Course - Beginner to Professional/Freelance



Description
This course teaches everything about pixel art for video games. From the very basics to the advanced techniques. Students will learn about lines, shapes, color theory and harmony, creating a color palette, designing characters, backgrounds, items, making animation and even how to start freelancing. You will also learn a lot about game design principles.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

This course is always growing with new lessons (you can check the future planned lessons in a document available on the Discord server). If there is a topic that you would like me to cover, you can message me and I will make it. I am on Udemy and Discord server every day so you can easily get into contact with me.

Discord (3000+ members) also provides certain benefits once you reach a certain role on the server such as getting access to exclusive channels. The wonderful community there also provides a place for you to share your work, get feedback or even just hang out and chill with people of similar interest!
Connect and work with other people on game jams (if you want). Yes, even if you want to find game coders and music compositors (or if you're one who's looking for an artist)! There are also indie devs who code and do the art themselves.



This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art and start making money. 

By the time you finish the course, you will already have a portfolio for different game genres with practical game design. 

This course has 3 big parts: beginner [B], intermediate [I] and advanced [A]. Each section is marked with a letter inside square brackets at the end of it's title with corresponding difficulty.

I am available on Udemy and Discord every day - to give you feedback, to help you overcome your limits, to help you become a better artist in fun and relaxing way. I'm here for you every step of the way if you need me.

Languages and subtitles: entire course is available in multiple languages. English subtitles have been manually reviewed, fixed and they work properly. Please note that other languages for subtitles have been auto-translated from english language. While I'm aware it's not a perfect solution, it should be of great use.

Who this course is for:
  • Game developer that wants to learn simple pixel art for games
  • Beginner pixel artist that wants to become an expert
  • Experienced pixel artist that wants to expand existing knowledge and learn new skills
  • Game artist that wants to learn new field of art
  • Anyone that wants to learn how to communicate in game industry and how to earn money
  • If you want to join exclusive pixel art community

3D Game Character Creature - Full Complete Pipeline

game-character-pipeline
3D Game Character Creature - Full Complete Pipeline, Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal
  • BESTSELLER
  • Created by Victory3D LLC
  •  English [Auto-generated]
  • 14.5 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

What you'll learn
  • Create a full body character suitable for games
  • Understand the reasons behind retopologizing
  • Design creatures in a logical and creative manner
  • Create skin and eye textures
  • Understand how to make clean production-ready topology
  • Texture and light for presentation

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Level Design Master Class: All in One Complete Course - Udemy Online Courses

level-design-master-class
Udemy Online Courses - Level Design Master Class: All in One Complete Course 
Everything you need to become a Professional Level Designer in the Game Industry

  • BESTSELLER
  • Created by Emilio Padulo, Too Much Sugar Productions inc
  •  English
  •  English [Auto-generated]
  • 4 hours on-demand video
  • 4 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion

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What you'll learn

  • Learn Level Design in Unreal Engine and Unity
  • Complete Introduction into Level Design
  • Comprehensive look at the larger scale of Rational Design
  • How to build an Immersive Composition in a Level
  • How to effectivley guide a play through a Level using Mise en scene
  • Using Architecture to create an engaging experience for the Player
  • Keeping an efficient workflow as a Level Designer

Description
Level Design Master Class Series : All in One Complete Course

Why this course is special

This course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry ready.

This course isn't going to be someone talking over power points for 8+ hours. People need to see theory in practice. This course will offer students access to level designers building scenes and teaching at the same time. Showcasing not only the theory, but how it will be represented in both Unity and Unreal Engine. There are also many Documents, Assignments and Quiz's throughout the course.



The Course Structure

The course is almost all video with reference articles, books and videos.

After you finish this course, I guarantee you will be a stronger level designer and be able to apply important principles to your own designs.

The course is structured into 12 Main Sections.

Section 2: Introduction to Level Design

In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more persuasive and intuitive game play experience all the while respecting a certain balance and pacing. We will also look the the different types of audiences that are present in the community. Finally we talk about production phases and when a level designer will be present in the process.

Section 3 Setting up  Unreal Engine

We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine, and take a glance at how the Engine is set up. A brief look at a over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and were to find information.

Section 4: Setting up  Unity

We will start setting ourselves up with Unity. We look at how to download and run the engine, and take a glance at how the Engine is set up. A brief look at a over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and were to find information.



Section 5: Rational Design (Being recorded)

Ration Design is design in a larger scale. In this section we will look at some elementary questions that have to be answered before we design rationally. Looking at the difference between Top to Bottom and vice versa for designing our levels/ games. How to design with a powerful theme and some key fundamentals that go into level design



Section 6: Composition in Level Design (Next)

This is one of the theory heavy sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle,high angle etc... We will design all of these examples inside of Unity/ Unreal game engine in practice, to get a better understanding how of effective these types of composition can really affect a player. After that, we learn how distribute visual weight inside a scene through asymmetric, symmetric compositions. Finally we will talk about some details, that can be used and things that can catch a players eye.



Section 7: Level Emphasis / Focal Points (Being recorded)

In this section, We learn how to create a point of emphasis for the player so that they are drawn in. Some of these practices will be emphasis through, isolation, value contrast, color schemes, lighting, sound, and much more. We basically take what we learned in the previous section about compositions in level design and put it to practice using the different focal points we create



Section 8: Guiding the Player (Being recorded)

In order to guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section we look at how to use horizontal, vertical, oblique and curved lines in a level design in order to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.



Section 9: Architecture in Level Design (Being recorded)

When it comes to designing the space a player with engage and interact with, there a lot of key things to remember. Depending on what style, genre and flow the game designers have laid out, the architecture must respect the core fundamentals of the game. That being said, level design in respect to architecture is crucial in order to create an immersive experience for the player. Everything must be to scale. When it comes to creating real world games, research must be done in respect to already existing area in order to create a better workflow. Some other crucial topics we will look are spatial arrangements in architecture, figure and ground, form - void, Genius Loci and much more.



Section 10: How to Build a Level (Being recorded)

In this section, we will look at the work that must go into building a level. Its not just jumping in an engine and playing around. When a very distinct level curve is set and pacing is determined, there is some work that must be done in order to create the flow efficiently. We will look at how the ramp difficulty in terms of using mechanics, ingredients and enemies. How to design game play beats in order to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients together to make a great level. I will showcase some great level design examples where this is represented in and explain how this affects how a game play sequence is created.



Section 11: Efficient Workflow (Being recorded)

Now when it comes to workflow, just like building a level, there is a very effective way in order to design your level. In this section we will look at how we can we take an idea that we have. Set a theme, location and setting for it and then create our project purpose with it. From there we start designing the features that will take place in the project(mechanics, ingredients etc...). After that we start collecting references for what we want to design so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the character their playing. We will then put our knowledge from composition and focal points to practice and create a level using these principals in both a top down and 2.5 camera view in Unity/Unreal Engine



Section 12: Bonus: Creating a Final Level (Being recorded)

In this Bonus section, we will do a small look at how to design a final level in a game, level sequence or zone. One great principal is the power play sequence where we look at how we can empower the player. There are some tips and tricks in what a good final level is, and how we can optimize for player experience and enjoyment

My Guarantee

For every student that joins the course, they will be able to ask questions about their own games and how to go about using color to develop them. I will be available to answer any and all questions for all of my students.

Certification of completion when finishing this course 

When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.

Who this course is for:

  • Level Designer
  • Game Designers
  • Game Developers

The Ultimate Guide to Digitally Painting Everything

the-ultimate-guide-to-digitally-painting-everything
coupononlinecourses24 - The Ultimate Guide to Digitally Painting Everything, A beginners guide to painting anything you can think of

  • HIGHEST RATED
  • Created by Austin Batchelor
  •  English
  •  English [Auto-generated]
  • 12.5 hours on-demand video
  • 55 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

What you'll learn

  • Be able to paint dozens of different materials and textures
  • Be able to paint various lighting situations
  • Be able to paint various subjects
  • Be able to solve problems when painting things in the future

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Become a Game Designer the Complete Series Coding to Design

Become a Game Designer the Complete Series Coding to Design, Learn Unity, 3D game design, 2D game design, coding, C#, game development, 3D animation, game programming, Unity3D
Created by School of Game Design
become-a-game-designer
What Will I Learn?
Create advanced 2D/3D games and applications
Develope for Nintendo, XBox, PS4, PC, Mac, iPhone, Android
Have an expert understanding of the Unity game engine
Have an expert understanding of Maya, 3DS MAX and Mudbox
Have an expert understanding of digital painting in Photoshop
Work in game design, film, or software development
Build and publish your own games and apps
Description
If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it's your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.

Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity3D), computer animation, digital painting, and programming.

You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.

You will be extensively trained on programs like Unity3D, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.


Your training will start with Unity3D, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity's intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity3D, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.

After you have mastered the Unity3D game engine it is time to move on and learn how to create your own game assets.

You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity3D for game assembly.

Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don't possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.

You have a lot of exciting things to start learning and we are excited to be your guides along the way!

Who is the target audience?

  • All skill levels
  • People interested in working in the game design industy
  • Please who want to create and publish their own games

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Unity Shader 入門 (廣東話)

Design, Game Design

Unity Shader 入門 (廣東話), Unity Shader 原理與應用實例

Created by Jason Chan

unity-shader

What Will I Learn?

  • Cg Shading Language
  • Unity ShaderLab Syntax
  • 3D Math - Vector / Matrix / Quaternion
  • Pixel Shader (像素著色器 )
  • Alpha Blending & Transparency
  • Texture Mapping Effects (紋理貼圖特效)
  • Terrain Detail Texture
  • Flow Map Texture
  • Vertex Shader (頂點著色器)
  • Vertex Deformer (頂點變形效果)
  • Basic Lighting Principles (基本燈光原理)
  • Normal Map (法線貼圖)
  • Toon Shading (卡通渲染)
  • MatCap Shader
  • Texture Mipmap
  • Pre-multiplied Alpha
  • Gamma Correction

Description

課程會以廣東話講解
了解 Shading Language 及 GPU 運作原理
基本 3D Math 如 Vector, Matrix 運算
以及各種 Shader Effects 須要的基礎知識,
並通過實作例子示範如何應用原理至實例當中
所有例子均附有原始碼 (source code) 可供參考

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A beginner's guide to creating a complete 2D video game

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A beginner's guide to creating a complete 2D video game, Discover how easy it is to make a game using Visual coding

Created by Pete Jepson

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What Will I Learn?
  • By the end of this series you will have the experience and knowledge to design your own games. You will also have a finished 2D video game which is yours to use for free and you can add extra levels and other items to it. You will also have the basic knowledge of coding, allowing you to move onto more challenging game engines such as Unity or Unreal.

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Game design : Start from zero to hero in Photoshop

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What Will I Learn?
  • Design your own games and make profit from that

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Ultimate Guide to Digital Sketching: Beginner to Advanced

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Ultimate Guide to Digital Sketching: Beginner to Advanced, Learn to digitally draw like a pro!

Created by Austin Batchelor

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What Will I Learn?
  • Digitally sketch from life
  • Digitally sketch objects and scenes from your imagination
  • Improve your sketches using digital techniques

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Learn the fundamentals of light and color and take your art to the next level.