Unreal Engine 5 creating an ARPG Game from Scratch

Unreal Engine 5 creating an ARPG Game from Scratch


Unreal Engine 5 creating an ARPG Game from ScratchDesign epic dungeon-crawling adventures with UE5, featuring procedural dungeons, enemies, and epic loot!

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Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!

Have you ever wanted to design your dungeon-crawling adventure like Diablo?

Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot—all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we’re bringing your dream game to life!

Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.

Whether you’re dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.

Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:

Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.

Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.

Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.

Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.

Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.

Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.

What to Expect:

Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.

Picture battling fierce enemies who adapt to your player’s movements, with loot-filled treasure chests scattered throughout your game world.

This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.

In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you’ll learn to:

Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.

Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.

Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.

Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.

Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.

Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon’s atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.

Course Breakdown:

This comprehensive workshop begins with the essentials—setting up a top-down game mode and creating a fully functional main menu. You’ll dive into Unreal Engine’s Blueprints, where we’ll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.

Along the way, you will dip your hands into:

Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.

Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.

AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.

Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.

Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.

Your Resource Pack:

To ensure you have everything you need, you’ll gain access to an extensive resource pack, including:

21 UI textures for custom HUDs.

133 texture maps to create 53 stylized materials.

2 preset particle effects for explosions and fire.

17 immersive audio effects for environmental sound design.

63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.

A highlight post-process effect to maintain player visibility in complex environments.

Course Outline

In this course, we’re going to start by covering the game essentials—basically setting up the core game mode and layout in Unreal Engine 5. Once that’s sorted, we’ll move on to creating a main menu that’s both super user-friendly and nice to look at.

After we’ve got the basics down, we’ll dive into procedural maze generation. This is where you’ll start building your dungeons, and it gets pretty fun. As we keep going, you’ll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player’s experience.

To make things even cooler, we’ll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we’ll step things up by tackling enemy AI and combat, where you’ll create advanced systems that add some real challenge and depth to the game.

Finally, we’ll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It’s going to be awesome!

Summing It All Up

By the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you’ll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system—all in Unreal Engine 5.

Whether you’re designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.

Keep scripting, everyone, and see you in the course!
Markos – 3D Tudor

Who this course is for:

• Game Designers and Developers: Aspiring or professional game designers who want to master Unreal Engine 5’s procedural dungeon generation, custom enemy AI, and combat systems to create immersive ARPG experiences.
• Indie Developers and Solo Creators: Developers looking to streamline their game development process by learning efficient Blueprints-based workflows for procedural content generation and dynamic environments.
• 3D Environment Artists and Level Designers: Creators interested in developing skills to design complex, procedurally generated levels, bringing dynamic and diverse environments to life in their games.
• Unreal Engine Enthusiasts: Anyone eager to deepen their understanding of Unreal Engine 5’s powerful tools for procedural generation, AI, and real-time game mechanics, even without prior coding experience.
• Hobbyists and DIY Game Creators: Enthusiasts who want to explore creating their own ARPGs with procedural dungeons and custom features, learning professional techniques to bring personal projects to life.
• Students Interested in Procedural Game Design: Learners who want to understand how to create randomly generated content for replayable games, focusing on dungeons, AI behavior, and inventory systems.

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