How to Program Voxel Worlds Like Minecraft with C# in Unity, A comprehensive guide to blocky mesh building for procedurally-generated worlds like those found in Minecraft.
- Created by Penny de Byl, Penny @Holistic3D.com
- English
- English [Auto-generated]
- 6.5 hours on-demand video
- 6 articles
- 51 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
What you'll learn
- Build a cube-based geometric world like that generated in Minecraft.
- Navigate and manipulate discrete values in 3d space.
- Build and skin meshes from scratch using C#.
- Save and Retrieve Serialised Data.
- Build and manage a voxel data structure.
